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Blackjack Glossary
Basic Strategy
A playing Blackjack strategy that is designed to minimize the house edge as much as possible without using techniques such as card counting, shuffle tracking, or dealer tells. Basic strategy is used as a foundation for card counting, but is also used by many non-counters.
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Burn card(s)
Cards that are discarded without being dealt to the players. After the cards are shuffled by the dealer and cut by one of the players, one or more cards are "burned" before any cards are dealt to the players.
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Bust
After a "hit", the player is said to "bust" if the new card causes the player's total to exceed 21.
Card Counting
A system for improving the player's edge by assigning "weights" to each card face and summing the card weights as each new card is turned face up. The "count" indicates when the game is favorable for the player, so that the player can place larger bets and/or make changes in playing strategy.
Cut Card
A (usually colored plastic) card that is used to cut the cards after they have been shuffled by the dealer.
Double Down
To double the initial bet and receive exactly one more card. The option to double is often allowed on the players first two cards only, although some casinos allow doubling after splitting a pair.
Even Money
Taking insurance when holding a blackjack results in a net gain of one bet. Some casinos will allow the player to be paid without actually placing the insurance bet. This is called "taking even money". (See "insurance")
Flat Bet
To bet the same amount on each successive hand.
Hard Hand
A hand where the A is 1 and not 11.
Heads Up
Playing at a table that has no other players.
Hit
Drawing a new card to add to the player's or dealer's hand.
Hole Card
The dealer's card that is placed face down.
Insurance
A side bet, of up to 1/2 the original bet, that is offered when the dealer's upcard is an ace. This bet pays 2:1 if the dealer has a natural 21. (Also see "even money")
Natural
A hand that totals 21 on the first two cards.
Preferential shuffling
Shuffling when the deck is favorable to the players, while avoiding a shuffle when the deck is unfavorable to the players.
Push
A tie hand, the original bet is returned to the player.
Shoe
A "box" for holding the undealt cards, usually used in multi-deck games.
Soft Hand
Any hand that includes an ace that can be counted as 11 without having the value of the hand exceed 21. It is always possible to draw one card to a soft hand without busting.
Split Hand
Hands that start with two cards of the same rank can be split to form two independent hands. This option is exercised by adding a new bet to the second hand, and these hands are played independently.
Spread
To place more than one bet before the cards are dealt.
Stand
To stop drawing cards.
Stiff (hand)
Any hand that has a small chance of winning regardless of how the hand is played (usually 12 - 16).
Surrender
The option to give back the player's first two cards in exchange for a refund of 1/2 of the original bet (rarely allowed). Some hands, such as 16 vs. dealer's 10, are so bad that surrender is less costly than playing the hand.
Upcard
The dealer's first card, dealt face up. The correct playing decision often involves some consideration of the dealer's upcard.
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